Showing posts with label Bantam. Show all posts
Showing posts with label Bantam. Show all posts

Monday, August 20, 2012

39. Bantam Conan #6, Conan the Rebel by Poul Anderson

Conan and Belit are raiding up and down the coasts of Shem, Stygia, Kush and the various other countries which border on the western sea. They are especially interested in raiding Stygian vessels, due to Belits family history with them. Her family were apparently settlers of a sort in Kush but were killed by Stygian evil doers. We learn of this as to also give an idea of the background of Stygia itself, since though it has been mentioned before, this will be the first time readers have actually visited the benighted land itself.

Elsewhere, the Stygian sorcerer Tothapis sets in motion events designed to destroy the piratical pair. He sets bait to lure the pirates into a trap, news of Belits brother, long thought deceased is spread amongst the crews of ships just waiting for them to be predated upon. Once this news has been heard, Conan and Belit set out to Stygia to rescue her missing family member.

Along the way they run afoul of prophecies of one sort or another, Conan becomes the wielder of a legendary axe, and they take a ride on a flying boat. Eventually they deal with the traps, and foil the plans of Tothapis, and beat an escape from Stygia and continue on with their piratical adventuring.

I really didn't like this book, which is a shame, as I typically really like Poul Anderson. It doesn't feel like Conan, and I really dislike that an author as seasoned as Anderson did something as amatuerish as inserting his story in between chapters of one of Robert E. Howard's stories. Obviously he wanted to make use of Belit, and for reasons to be revealed in my next review had to do it this way, but his way of going about using her feels really poorly executed. The best bits about it are the geographical details it gives about Stygia, and the fact that it shows Conan yet again interfering with this necromantic kingdom's plans of world domination. Though it's a slow burn, sporadically cropping up, it becomes the dominant theme of the Meta-Series that Conan is obviously destined to destroy Stygia during his lifetime.

The story is boring, it makes use of the "Bandit run" trope which I've commented on before, it introduces some extremely strange elements which feel like they would have been more at place in a Thongor story (the flying ship), and over all just doesn't feel like a Conan story at all.. I hate to say it, but this one kept my interest about as much as the average Steve Perry book does. It's a shame, as if Anderson had given us a story more akin to his Viking books (Mother of Kings, Broken Sword, Hrolf Kraki's Saga, the Last Viking, War of the Gods) instead of a book which feels more like a pastiche of Burroughs or Lin Carter.. I think it would have been wonderful. As it was, it was forgettable at best, and an annoyance for breaking up the totally superior REH story at worst.

If you want another really good review of this book and it's problems, check out CROM!'s review from June.

Saturday, August 6, 2011

28. Bantam Conan # 5, Conan and the Spider-god by L. Sprague DeCamp, part 3

Conan continues to mess about in Yezud for a while longer, spending more and more time with his inherited Apprentice's family. Especially more time with the boys sister. At one point Conan even contemplates whether it is time to settle down(!). That brief idea of domestic bliss flies away, and Conan instead concentrates on figuring out how to steel the Eyes of Zath and uncover what he can about the kidnapped princess.

After several more days, Conan finally succeeds in locating the missing princesses room. He also now has a plan on how to steal the gemstones, and make his escape from Yezud. Though many, including the King of Zamora are after him, he feels the safest bet will be to head south to Shadizar, and from there west back into lands where he is less well known. Setting out at night and having estimated the distance to her window, throws his grapnel and rope. He soon comes to her window, keeping introductions short, escorts her back to the Turanian ambassador. The pair leave with the promise to try and sort out Conan's problems at court. That deed done, Conan retires to his blacksmiths shop for some much needed rest.

The following day, the priests are busy making inquiries about the escaped girl. They question Conan but cannot connect him to the deed. With time limited Conan puts his plan to steal the eyes of Zath into action. Inside of 2 days he has everything he needs to raid the temple. When night falls he slips inside quietly, using the magical lock-pick device to get into the main chamber. He soon finds that the temple is guarded by more than just spear wielding Brythunians. A determined clicking sound on the cold tiles alerts him to the presence of something much larger, with a great many more legs.

He wheels around, and finds himself face to face with a gigantic hairy spider. He attempts to fight it, but it' keeps dodging his blows. It grows annoyed with him, and departs to go back to its hiding place. Conan follows it, picking up a torch along his way. He finds the horror in its nest surrounded by many of its children, both hatched and eggs. He breaks open the oil pipe which feeds the censures in the main temple, and oil pours into the spider filled chamber. When a sufficient amount is on the ground, Conan throws his torch. Thus ends the Children of Zath.

As the fire consumes the temple, Conan thinks wistfully of the surely ruined gemstones. No matter, he's alive and thats what counts. He goes back to the blacksmiths shop and gets his gear, and saddles his horse and sets out to get as far away from Yezud as he can. Back to Shadizar, and on to further adventures.


~ Review.

What can I really say about this.. It's pretty bad for one. I mean, It's not Steve Perry Bad.. but it's not really even up to DeCamp's normal standards. I've always heard it rumoured that his wife co-wrote this one. That would be the genesis of the domestic longings of the barbarian. Nothing more than a bit of holdover prudery. I really didn't bother to summarize most of that as it's painfully tacked on and does nothing to serve the story at all. Conan acts nearly completely out of character during this entire book. Like most of DeCamp's pastiches it really is just a very mediocre book.

It's interesting that we are now coming back around full circle, since we first were introduced to the cult of Zath way back in Conan the Defiant. Conan's hesitance to go back to Shadizar also shows a bit of depth considering just how many nefarious things he's gotten up to in Zamora over the last 27 stories.

Up next, "The Blood-Stained God"

Friday, August 5, 2011

28. Bantam Conan # 5, Conan and the Spider-god by L. Sprague DeCamp, part 2

After several more days of riding, Conan finds himself before the gates of Yezud. He requests to speak to the man who does the hiring, but tonight the gates are closed. He is told to return tomorrow. He goes back to the town of Keshron and stays in the inn. Returning the next morning and soon finds himself employed as a blacksmith. He knows somewhat of the skill thanks to years spent helping his father. He also inherits the bellows boy from the previous smith, a young man named Lar, son of Yazdates, Who is eager to learn the smithing trade.

Since the town is not furnished with an inn, Conan makes arrangements to take his meals with the boys family. He learns the older sister is a temple girl, and asks the boy to take him to the temple one day. He needs to learn the rituals of Zath, as part of his job requires him to attend no less than thrice a month. Meeting the temple girls is a good by product as well. For now though, they must get back to work. Horses need shoeing and nails need making.

Later in the week, when Lars family attends temple, Conan accompanies them. Lar explains the various rituals of Zath worship to the smith, but the smith only has eyes for the giant gemstones embedded in the statue of Zath. He makes a few discreet inquiries about them, but isn't able to find out what mode of gem they are. He will just have to come back later and find out for himself. This evening he goes back to Keshron to wash the dust of the smith out of his throat with a few jacks of wine.

Weeks pass, the smithing trade is an easy one for a capable man of sound strength and Conan excels at it. He goes to temple on schedule, always learning more each time about the inner workings. Working towards his goal of the gems. On one occasion even learning how the oil fires are replenished through pipes from a central cistern. He also makes regular visits to Keshron to have his fill of ale. Perhaps too regular. On one occasion he is approached by a man who knows who he really is.

This man is Parvez, something of a diplomat from Turan. It seems that one of the emperors daughters has been kidnapped and is being held for ransom by the priests of Zath. Perhaps the rescue of the girl would get Conan back in Yildiz's good graces after the unpleasantness back in Agraphur. Conan agrees to do what he can, but demands 100gold coins in payment.. half now.. half later. He also bargains for a bauble which Parvez possesses. It's something of a magical lockpick, and will no doubt come in handy.

Tuesday, August 2, 2011

28. Bantam Conan # 5, Conan and the Spider-god by L. Sprague DeCamp, Part 1


After many years and no small number of daring feats, Conan has finally made it to the royal guard of King Yildiz. This entitles him to a number of things, being close to certain royal personages. Tonight for instance, he is to spend the evening with a certain Lady Narkia. As usual in Conan's life, things don't go quite as planned. Her protector, High Captain Orkhan, bursts in on them. Conan slays the man out of necessity, and then flees the ladies chambers. He must escape Agraphur, make his way to safety.

Telling the man in the stables that he is riding out to deliver an urgent message to Khauran, Conan soon turns north and heads towards the Marshes of Mehan instead. For three days he trudges through the marshes, thankfully seeing neither hide nor hair of the dread Swamp Cat. Soon however he hears the screaming of a horse, going to investigates finds that others have not been so lucky as to escape the notice of the giant feline. Conan dispatches the beast, and then accepts the hospitality of the travelers whom he delivered. He plans to head out early the next day, and so gets himself bedded down before long.

He awakes the next day to find that the "Travelers" have stolen his horse. Cursing he sets out across the marshes on foot. Four days pass, Conan finally arrives in Sultanapoor. He seeks out an acquaintance he had there. The seer whom he has gone to visit, spends some time helping Conan concoct a new identity. They settle on Nial, which was Conan's fathers name. The seer also takes some time to explain to Conan a new science, arithmetic. The Following day, Conan purchases a horse and sets out westward.

He soon comes to Shadizar, and learns of work in the northern Zamoran city of Yezud. This rings a bell, Yezud is the home of the Spider worshiping cult of Zath. (Which if you remember, Conan tangled with way back in Conan the Defiant) On his way he rides through the town of Zamindi, finding an old lady being menaces by a mob, he stops to assist her. Soon the mob turns on him as well, and he takes the old lady and they flee the town. Still going north, they stop at her hiding place in the hills, and she tells him somewhat of the history of the area. The next day, Conan continues on and reaches the city in the crags, Yezud.

Monday, July 11, 2011

25. Bantam Conan #1.2, "The People of the Summit" by Bjorn Nyberg and L. Sprague Decamp


As this story Opens we find Conan a newly appointed Sargent in the Turanian Army. He has been tasked with leading a troop of Turanians in raids against a group of rebellious tribesmen in the Khozghari Hills. For several weeks this goes well, the troop makes good progress. One day however, the routine is broken when the troop is ambushed by hill-men. Conan avoids death or capture and sets out to get back to Samara where he is stationed. He comes across a girl, and on talking to her finds out she is the daughter of one of the hill tribes. Conan decides to take her hostage, a daughter of a hill chief will be a great bargaining chip against the tribes.

Soon they are on their way to Samara. Conan figures the quickest way will be to head through the Bhamar pass in the Misty Mountains, but the girl warns they are full of demons. Not afraid of such superstition, Conan presses on. No doubt he will soon regret his headstrong cavalier approach. Before they get very far through the pass they are beset by some of the people the girl referred to as Demons.

They are taken captive, and the girl it is revealed is destined to be sacrificed to these peoples god. Conan however has other ideas in mind and soon escapes, intent on rescuing the girl he got into this mess. After hacking his way through many of the mountain people, he succeeds in finding the girl and the two make their way out of the mountains as fast as possible.

In return for his rescue of her, she promises him safe passage through the hills, it's a longer route, but now safer. He figures he will be back at his post in Samara in a few days.

Review ~

At the beginning of this tale we are informed that, Following the events of the "City of Skulls", Conan has been made a Sergeant. That is all well and good, but for sake of Chronology, Geography, Coherency and flow, I feel "The People of the Summit" Takes place before "The City of Skulls". My Reasoning is this. Conan's rank is mentioned in "People of the Summit" as that of a Sargent. But in Conan the Hero, he goes from being a Sargent to Captain. In the next story 'Curse of the monolith' he is still a Captain. It worked fine in the old Pre-Tor format. Where it didn't have to make allowances for Conan the Hero and Conan the Valiant. But it does now, and I feel that since it's only an L. Sprague Decamp edited tale, it can be moved to any place I really choose it fits best. Since no mention is made of Juma at all, I feel it happens before Conan meets Him, and therefore happens before "City of Skulls".

Sunday, August 15, 2010

11. Bantam Conan #3, Conan: The Sword of Skelos, By Andrew J. Offutt, Part 5

Hunted by the authorities, in the alien city-state of Zamboula, Conan dons a disguise to remain unseen. He returns to the Royal Turan tavern where he had been drinking at the time Akter Khan sent his soliders to arrest him. He has gone to reclaim his things, having a run in with several more soldiers. Now he must rescue Isparanna, who wasn't lucky enough to escape. And bring Hajjiman and the Shanki in against the Khan as well.

Conan and Balad bring next meet with Hajjiman and explain to him the situation, and the part they wish him to play.. it sticks in his throat to be used as a diversion.. but he sees the reason of it eventually and agrees. So three forces are now aligned to topple the Satrap of Zhamboula, Akter Khan. Balad of Zamboula, Conan of Cimmeria, and the Shanki of the Eastern Desert. Several nights pass, and Conan makes his attempt to rescue Isparnna.. and then all turns to darkness.

Beaten, Tortured and again fallen prey to some sorcerers trick, Conan awakens in captivity. All courtesy of Zafra, Akter Khan's Sorcerer. Who explains in due course his plot to the captive Cimmerian audience. He wishes to dispose of Akter, and eventually rule all of Turan. A lofty goal indeed. But Conan isn't particularly interested in his plans for the future, only in escape. Zafra summons the magic sword, but without a steady hand guiding it, it's just metal and sorcery.. It can be out witted.. and Conan is not without wit himself. Before long the sword is embedded in the very chest of the one who sought to control it.

Conan wastes little time between the end of Zafra and the rescue of Isparanna. Though more guards fall to his blade before he finds her at the mercy of the torturer. And the two head to Akter Khan's throne room to finish the nights work. They find him sitting, expecting them, and with a proposition. He will explain all to Conan, but only alone. Conan allows himself to be disarmed, and the Guards lead Isaparanna out side and close the doors. Akter starts his designs, on lulling the Barbarian into showing how lowly he is. And then using the magic sword to slay him. But unknown to Akter Khan, Conan has already killed the only one who the magic blade would obey.

The Khan isn't killed, at least not by Conan. In his shock at the treachery unleashed upon him by Zafra the Khan sinks into his throne, while the forces of Balad are butchering the guards of the fortress. Balad slays Akter in cold blood, and is then slay by the last gasp of Zafra's magic. A new Khan in Zamboula, and Isparanna mad at him for "lieing" about his age. Conan sets off into the sunset for further adventures.

Review -
This volume is interesting in that, instead of the standard map which nearly every pastiche dating back to the Lancers had in the front, it has it's very own locaiton specific map. Which illustrates some what the route which Conan and Khassek and later Conan and Isparana take to arrive in Zamboula. Since Conan revisits the gorge of the sand lich, now lich-less, thanks to his actions in the first book of this trilogy, and then heads further south. The route would take him past Arenjun, a town which had sent a warrent for his arrest to Shadizar and was the reason he would be wishing to leave Zamora in the first place. The closer we are to danger, the further we are from harm.. it's the last thing they'd expect... It seems likely to me anyway that that is exactly what Conan did. Followed the Road of Kings right past Arenjun, skirted Khauran and its new queen Taramis and then headed south towards the gorge. This however would not work if you are using the new " Official " map which is present on Conan.Com. Because that map locates Zamboula on the road of Kings between Arenjun and Agraphur. It also presents the road of kings as not going through tiny Khauran. I'm of the mind of a combination of the two maps, that the road by passes Khauran, and that Zamboula is much farther south, at least in the Conan universe in which the Pastiche material inhabits.

We learn that the three Offutt books all take place in a period of about three months and that Conan is specifically cited as speaking Turanian, While he obviously has spoken for some time, it's not entirely certain where he picked it up from.. but judging by the location of Zamora, he probably has picked it up easily enough during his time in Arenjun, Shadizar, and his eastern desert wanderings. Since Khauran having formerly been part of Koth, presumably spoke Kothic, or some derivative of it but it's never made clear, for all we know they could speak Turanian there as well.

In this stories original place in the DeCamp Chronology, it would normally be followed by Lin Carter's "Completion" of an REH Tale "The Hand of Nergal" where Conan is fighting in the armies of the Empire of Turan. But in the larger William Galen Grey Chronology It is followed by Conan the Outcast by Leonard Carpenter.

Places: Zamora, Turanian claimed territory.
Towns: Shadizar, Zamboula
People: Conan, Khassek of Iranistan, Isparanna of Zamboula, Shanki Tribesmen, Arsil of Turan, Akter Khan, Satrap of Zhamboula for the Emperor of Turan.
Languages Spoken: Cimmerian, Aesir, Hyperborean, Brythunian, Zamorian, Kothic, Turanian.

Friday, August 13, 2010

11. Bantam Conan #3, Conan: The Sword of Skelos, By Andrew J. Offutt, Part 4

In the halls of Akter Khan, Satrap of Zamboula. Conan is taking note of his surroundings, He never walks into a place he didn't know how to walk out of. He is intensely interested in the sword which is hung on the wall over the Khan's Throne, perhaps some sort of cerimonial item he wonders. But cermonial or no, since the Khan's men have disarmed him it will suffice should he need it. Isparanna explains to the Khan that Conan has the coveted Eye of Erlik. The ecstatic Satrap calls forth Conan of Cimmeria far to the North to bring him the bauble. Conan reflects that it has been a trying three months, full of adventures and harships, to bring this bauble to its end.

The Khan is curious as to exactly what part Conan played in the drama, and as the Cimmerian explains the khan's wizard Zafra shows more and more disgust. Disgust at the loss of Hissar Zhul's knowledge mostly, but also disgust at the Cimmerian himself. The Khan is however pleased with Conan's tale, and with the fate of Zhul. And promises to reward the Cimmerian handsomely for his efforts.

Conan, now adorned in white Khitain silk as befits a royal guest ventures to the stable to check on his mount. He happens across the son of the Shanki Cheiftan, Hajiman who inquires as to the Satraps story on his missing sister. Is he in mourning for her? Did he mention her at all? No. Is the only answer which Conan can give. But he is quickly reminded by Isparana of a Black band which the Satrap wore about his arm, clearly in Mourning. Though Conan realizes that Isparana is inventing this attitude to assuage the Shanki, he plays along with it. The three people go to a local tavern, where Hajiman explains the Shanki's suspicions to Isparanna and Conan. That his sister died of no fever, but was instead slain, He takes issue with Conan cozening up to the Khan and leaves after paying for his drink.

Akter Khan and Zafra are in conferance, with Zafra taking a rather dim view of the Cimmerian and extolling all the Barbarians adventures which his spy's could reveal. Perhaps it would be wise of the Khan to do away with such a meddlesome and ambitious young man who is a wanted man in Zamora and has been embroiled in a royal scandal in Khauraun. Perhaps it would be in the Satrap's best interest not to have one such as Conan around in the coming days. And just as soon as Conan is in the Khan's graces he is now a Fugitive, such is life for a wandering Cimmerian. Several men are sent to collect Conan and convey him to the Satrap's Dungeons. But he never arrives, he is instead rescued by forces which are hostile to the current Satrap and wish to employ his sword arm.

Monday, August 9, 2010

11. Bantam Conan #3, Conan: The Sword of Skelos, By Andrew J. Offutt, Part 3

Typically, when a Woman is involved Conan can seldom seem to go a day without her causing him some sort of trouble, Isparana of course already has caused a surplus of trouble but has not quite met her quota yet. The two travelers have not been long on the trail before they are accosted by several men, who wish to borrow Isparana from Conan. She has other plans, and Conan is concurrent with them and the two fight their way out, and are pursued and only saved at last by a timely intervention of several tribesmen, Conan has encountered the Shanki.

Further south, The two travelers are now enjoying the hospitality of the Shanki, who explain that those who accosted them were the Yoggites, enemies of everyone, While the Shanki themselves are enemies of Turan, and it's Satrap in Zamboula. The Shanki chieftain explains over dinner about his daughter whom he sent to Zamboula and has not been heard of since.

The following day, several Shanki escort Conan and Isparana to Zamboula. It seems they were expected, and the Satrap has dispatched several mounted guard to escort them to to the city. The Shanki continue on their own to pursue their horsetrading in the city, while Conan is escorted away to meet with the Khan.

Thursday, August 5, 2010

11. Bantam Conan #3, Conan: The Sword of Skelos, By Andrew J. Offutt, Part 2

Conan and Khassek are plodding towards their terminus, the kingdom of Iranistan. The same place which Ahjhinder, stricken with venom tried to recruit Conan to venture too some time ago. Conan relates the full tale of that fateful night to Khassek, who is aghast at the wake of Conan's tales, truly a bloody path. Truly the Bane of wizards.. Conan wisely omits that after he pursued Isparanna of Zamboula and retrieved the Eye of Erlik.. that he kept it.. Or that he had used it to further his ruse in the court of Queen Ialamus of Khauron.

We are next re-acquainted with Captain Arsil and the Samara guard. Who are rightly less than amused by the sudden desertion of one of their own. He has vanished along with Isparanna and headed north, presumably to find the accursed Cimmerian who foisted her off on the soldiers in the first place. At the same time the Satrap of Zhamboula and his sorcerer are scheming. They know that the Eye is once again headed southwards and aim to acquire it themselves.

It is only a short time later, upon emerging from the Canyon of the Former Sand Lich that Conan and Khassek are beset by two robed persons. Khassek is unfortunately slain, and so is one of the bandits, the second is revealed to be none other than Isparanna herself, come hunting Conan.

The two remaining people now set off south, to Zamboula, were even now more foul plots are being hatched by Zafra the Satrap's Wizard and one of the Satrap's Harem. To what purpose we are not yet to know, but it surely cannot be good.

Monday, August 2, 2010

11. Bantam Conan #3, Conan: The Sword of Skelos, By Andrew J. Offutt, Part 1

From Hyborean Apocrypha

This is the last book in Andrew J. Offutt's Loosely Linked Trilogy of Novels.

After leaving the land of the unhappy queens, Conan has returned to Shadizar. His soul returned but that small issue of the Eye of Erlik is still with him. We find him in "The Desert", Shadizar's Equivilant of Arenjun's "The Maul". He is accosted by several men, one aiming to stab him, while another behind clubs him. This of course is a ruse, as Conan soon uncovers he was to be taken hostage and delivered to a certain Iranistani whom he now especially wishes to meet. So off he goes, with the surviving kidnapper to lead him.

At the Red Lion Tavern, Conan is to meet this Iranistani who would talk to him. The man had followed Conan's trail from Arenjun, where he had the fateful run in with Ajhinder the Iranistani Spy sent to steal the Eye from Hissar Zhul's house. The Spy who met his end from a pair of vipers. This other man is seeking still the same jewel, and he thinks Conan knows where to find it. And to prove that he is not playing in his demands, his trump card is played, five members of the city watch of Shadizar with intent to arrest Conan at the behest of the City of Arenjun!

So In the company of Khessak of Iranistan, it is farewell to Shadizar once more. Once more employed against his will and once more embroiled in some manner of shady dealings.

unbeknown to Conan however, vile Sorcery is brewing in Zamboula, a Satrap and his wizard have enchanted a sword to wield itself at the command of it's master. But to Finish the spell he must use it to slay a Girl, and he chooses the one sent as a gift by a tribe of nomads known as the Shanki. This will prove to have dire consequences for the Satrap of Zambhoula.. If only Isparana had succeeded in stealing the Eye of Erlik!

Saturday, February 6, 2010

1. Bantam Conan #1.1, The Swordsman: Legions of the Dead

From Hyborean Apocrypha


Following the William Galen Grey Chronology our first story is "Legions of the Dead" By L. Sprague DeCamp and Lin Carter which is found in Bantam Book's Conan the Swordsman, originally printed in 1978. This volume mostly consists of ret cons that slot in between various previously printed stories, some of them actually do help clear up some confusion, but others due mostly to editorial oversights simply add to the confusion.

The book contains a forward before each story to lend it context, at the beggining of this one it is established that Conan's father is a blacksmith, that he comes from the cloudy and dour land of Cimmeria and that he at the age of 15 stands 6 foot tall and weighs 180lbs.. and that he was a member of the forces which sacked the Aquilonian garrison of Venarium.

At some point after the raid on Venarium, Conan (age 16) joins a band of Aesir warriors who are raiding their foes the Vanir, and the evil sorcerers of the nation of Hyperborea, itself allegedly an offshoot of the very same Hyperborea of Clark Ashton Smith fame.. This concept is not really explored, and beyond them having the same name and the fact Lin Carter edited a series of Clark Ashton smith volumes for Ballantine books.. its mostly conjecture but an intriguing concept none the less.

We learn a few pages in that Conan has fled his native Cimmeria due to a blood feud and taken up with the band of Aesir warriors, though the story opens with a hunt in progress, not for loot, but for dinner. It's a pretty good way to display the strengths that this younger Conan already has to offer. His prowess in the hunt is good, swiftly dispatching a dear with a javelin, disposing of the offal and covering his tracks well.

We are quickly introduced to the Aesir characters, Njal the Jarl of the group, Gorm the Skald, and Egil the Huntsman, they are just a few of the 6 dozen or so Aesir warriors in the war band. A war band which is fixing to raid the Hyperborean stronghold of Haloga and its evil sorceress mistress. The Purpose of the raid is made clear, Njal's daughter, Rann, has been kidnapped by the witchmen so that their dark queen may perform some diabolical rite.

Njal had split the group in two, about three dozen men under their leader Egil the Hunter are dispatched to scout ahead, A move which the young Conan had protested. Njal and the rest follow them a day latter. Njal's troop reaches the walls of Haloga to discover no Egil, the sun is also about to rise. To the horror of Njal, Conan and the rest, this morning sun displays a grisly sight, all of Egil's men have been hung from the parapets of the Fortress.

While Njal despairs, Conan sneaks into the fortress and dispatches two Hyperborean guards, who we are told is gaunt, pale, with amber eyes and dressed in black, nearly the spitting image of Micheal Moorecock's Elric. Conan quickly locates Rann, and they plot their escape. Rejoining the rest of the band, they quickly depart, sacrificing stealth for speed.

But despite their speed, they are inexorably pursued... much to the horror of the Aesir.. by their previously thought dead comrades, some how re-animated to life by the Witch-Queen, Vammatar the Cruel. The undead legion quickly overwhelms the Aesir. Njal and Gorm are slain, but Rann and a few others escape thanks to Conan, who is himself taken into captivity by Vammatar.

The Story ends with Vammatar's procession of slaves being lead back to Haloga.


Generally speaking this is a pretty decent story, even a decent Conan story. It attempts to establish a basis for Conan's hatred of sorcery and an especial loathing for the Hyperborean race. It does this well, though we never do learn exactly what happened to Conan during this time period, as the next story picks up after he has escaped from Halogas slave pens and is making his way south through the mountains. It's certainly one of the better of the LSdC&LC offerings, but it does have several problems.

The most glaring of which, may seem inconsequential at first, but for anyone who knows anything about Conan, it instantly makes one want to hurl the book across the room. The seemingly innocent problem is that Conan prays to Crom in this story, something that the Original author Robert E. Howard specifically stressed he wouldn't do.. it apparently " Wasn't wise to draw the gods attention to you ".. It shows that despite all his bluster, DeCamp really never payed attention to the original stories. Parts of the story come across as rather too cute, but thats another staple of DeCamp's work, and in its own way it is at least a novelty to set him apart from Carter and Howard.

All in all I give this story *** out of ***** stars.


Legions of the Dead -
Locations: Hyperborea
Towns, cities and other places: Haloga
Characters: Conan (age about 15), Njal, Gorm, Egil, other assorted Aesir Warriors, Rann Njalsdottir, Vammatar the cruel

Up next is " The Thing in the Crypt ".