Wikkel and Deek are still trying to find a way out of the cave while Conan and Elashi and Tull are attacked by the Harskeel's goons and it's giant bat allies. This fight is not going to plan so the Harskeel resorts to sorcery, throwing what it thinks is a flash vial at Conan to blind him. The Harskeel throws the wrong vial and creates an over all aura of darkness rather than only incapacitating Conan.
The Adventurers run past the harskeel down the tunnel, The Cyclops and Worm find they are stuck in another dead end and return the way they came, reaching the entrance of their tunnel just as Katamay Rey is coming ashore on their side of the sunless sea. The two comiserate together how this bodes ill for both. When suddenly the three wanderers burst out of the tunnel directly in front of Katamay Rey. They are captured, and this is observed by the latecomer to the party, Chuntha the Witch.
The Adventurers Captured, the Cyclops and Worm consider their options, both are failures and thus unable to return to their respective masters. due to an unlikely set of coincidences the Trio manage to escape and leave the Wizard, Witch and Bandit Leader once again angry and confused. They run into the water where their is a conviently placed fog bank.. and who should they run into but Lalo the cursed minstrel who hasn't been heard of since Chapter 2.
The Burgeoning group of explorers begin planning how to escape from the fecundity of villians chasing them. Wikkel and Deek have resolved to sow a revolt composed of the joint Cyclops and Worm forces against the various villians in the underground cave network. Katamey Rey is left wondering what hand Chuntha had in his loss of the the prisoners, Chunthu is deciding how to further her own plans and the Harskeel is left wondering where his moronic Bat allies have buggered off to.
The explorers set off to lay seige to the Witches quarters and hopefully pocket a few gems. Meanwhile the Worm and Cyclops are gathering allies for their self liberation, and the blasted bats have taken their sweet time returning. Chuntha sets off in her worm-ship and dispatches a giant hornet to scout the tunnels looking for her prey.